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Glade
three.js
What this shows
- Photoscanned Poly Haven glTF assets, PBR (albedo / normal / ARM), WebP + meshopt
- HDRI sky with image-based lighting (PMREM) + matched sun & soft PCF shadows
- Skinned character, animation cross-fading (idle / walk / run / jump / wave)
- Instancing: ~90k grass clumps, trees, rocks & plants with wind + translucency shaders
- Custom shaders: splat-blended terrain, crystal glow, fire & firefly particles
- Post-processing: MSAA HDR target → bloom → ACES tone mapping
WASD / ←↑→↓ move · Shift run · Space jump · E wave
Mouse drag orbit camera · Wheel zoom · Touch: left half moves, right half looks